Thursday, February 4, 2010

Attacking

Attacking is a key part of the game, it is one of your 2 sources of income. It doesn't require you to be online over a large period of time either, which makes it a lot more flexible.

To attack you need to key stats.
-Spy allows you to see the enemys gold (You need your spy to be 2x their sentry to see their gold, or you can recon players up to 10x your spy)
The alternative is to take advantage of your teammates and ask them for help with their larger spy
-More obviously you need Attack. Your attack needs to beat their defence for you to take home the gold.

Always use Attack when trying to get gold. Raids are an aggressive action used to hurt the enemy in war by inflicting maximum damage to their troops and weapons.

Always set a goal amount of gold you are looking for. Make sure you do some research in setting this figure. You only get 10 attacks per day and they need to be used wisely!

If you want to make this figure bigger there are 2 key ways.
Luxbot - The recon sharing bot that will provide account information on your victims. It will also supply you with targets based on what other players have found and perhaps were looking for larger.
IRC - You can ask higher players to help find targets for you
Guides for both these are on the Renegade Brigade Alliance page

Another useful script can be found here:
http://koc.ithildin.com/scripts/
The "A Better Battlefield" script lets you highlight players regarding their Gold and TFF so that you will notice them and not accidentally skip over

Beginning Age Tactics

~Account Goal~

I just wanted to spend sometime discussing what we are aiming for. There are 3 main types of accounts. These are the aims of the accounts, what they want to do in the game. These are:
-Ranker
-Sabber
-Slayer

The ranker aims to obtain the highest rank they possibly can. To do the top ranks you need to be online a lot. Because the top rankers need to bank their gold every few hours. Basically you want to be able to go on the computer every hour or 2 for atleast 12 hours a day. You get a lot of power from this, but it isn’t actually that much fun in my opinion. A ranker needs to click a lot over the age because that is their main income. Humans and Dwarves are the race of choice.

A Sabber is very good for the alliance. In times of war these players inflict huge damage on the enemy by sabotaging their weapons. They can also see information on other players which helps with finding gold targets for our alliance players and themselves. This is lots of fun and a great way to assist the alliance. Their gold supply can come from TBG like the ranker or they can be like the slayer. You don’t need to be online lots to do this and you don’t need a huge army, its good fun. Elves are the race of choice.

A slayer is someone who aims to make big hits on other players. They like to increase attack so they can make bigger hits. They keep their TFF (Total fighting force) low so that they can hit as many people as possible (If your TFF is higher than someone elses you will steal less gold). Orcs is their favoured race because they can get lots of attack that way. Again you don’t need to be online lots because Attack turns are your main source of income.

You can combine these different roles as well. For instance a sabber may not use turns during a war time so they will slay during. But you will usually have a main role. If you could message me on what you think suits you more, I can give you some pointers. There is no need to change race immediately we can work it out later

Slayer/Ranker - Orcs (Humans if your online more than 12 hours a day to bank)
Sabber/Ranker - Elves (Humans if your online more than 6 hours a day to bank)
Slayer/Sabber - Orcs/Elves (Really can be either)
Undead is useful to few people, only those who have massive sentrys (generally top rankers)

The beginning of the game is really all about patience. If you are patient and persevering you will be rewarded. Its not easy and can get a little boring. But it will be worth it.

~Initial Tactics~

-Turns
Firstly saving your attack turns is a really good idea. Now you might attack for 1 million gold and then 1 month later for 10 million. You only get a limited amount of attack turns each age so you have to make the most of them. You can hold up to a maximum 50,000 attack turns. So don’t let it go over that or it is a waste. Also selling morale just before you make attacks helps you boost your attack and get better hits thus "saving" turns on lower hits.

-Luxbot
When you do start using attack turns make sure you install LuxBot. This is the script that shares recon information between all our players. You can enter in details and it will find targets for you to attack from the information gathered by other players.
If you have any questions please just ask me. It is definitely worth installing, it saves lots of time and helps you find larger targets. A guide on how to install will be coming shortly
If you go on IRC you can find some larger players that will help you by looking through some pages to show the gold that you can’t see. There will be a guide later on how to get on IRC

-Morale
We all love and hate morale. We love receiving it but hate making it. This is the real perseverance factor. If you use the keyboard you can make morale really fast but its still boring. Basically gaining morale is good for everyone. Sabbers and Slayers will sell morale and rankers really need it and will buy it. If you are on for less than 2 hours I suggest you sell morale. This can give you a mighty boost. If your on 6 hours or more a day it is good to hold onto your morale so you gain more income over the age. Unless you suspect your circumstances will change.

-Mercenaries and Training
It is not good to hold lots of untrained soldiers because they make easy casualties and you want to keep as many soldiers as possible. When you get over 5k then train them to attack soldiers and buy mercenaries. Mercenaries will die instead of your soldiers. The cost seems high but the gold is regained from 1 soldier after 2 and 1/3 days. Always have a small stock of mercenaries on hand and replenish them when you lose them
The reason you train to attack is so you are in control of your losses. You only lose soldiers when you attack rather than an enemy attacking you lots to enforce damage.
If you aren't online lots and don't want to build a large income. Then train them into coverts (spy or sentry), if you want to sabotage later then train excess to sentry and if your aim is to rank train excess to spies. The less spies you have the more efficient the sabotaging (when equipped with weapons)

-Experience
Getting experience can bring both short term and long term benefits.
Technologies are extremely valuable considering each gives a 5% bonus and they all compound on top of the previous.
Economy upgrades don't add up compared to these precious upgrades. After doing some calculations, always go technology!

Gaining experience without attacking can be done through conquests which earn 5 times more than attacks for the first 20 times you do the conquest. Don't do each conquest beyond 62 times then it falls below 20 exp per 10 turns. Then if you really wanted more exp you can sabotage (make sure you ask first if doing a fake)

-Unit Production
Don't forget unit production. Get these upgrades as soon as its not going to cost your account to much to get them
Up to 5120 UP will easily pay itself off over the age
5120 costs approx 1.1 billion gold
2560 costs approx 180 million gold
1280 costs approx 36 million gold
640 costs approx 6.9 million gold
The ones below are easy to get and should be upgraded!